Quite a lot happened since I posted my last Journal Entry here. Let me check what I was talking about backthen... Oh ok, yeah, the 'internship' went well. I learned to use Maya, as you might have noticed on the last 3D upload. After that, the school started again (a new semester), and we started it with an animation workshop. A few of us guys took one really obscure approach and we still didn't finish the animation... tbh now only the two of them are still working on it when they find time, but once it's done it'll be damn good.
Then,
First and biggest change: It won't be plain arena fight (anymore). When we were debating with mentor about importance of a story; my schoolmate told me. "You know... the thing is, when you were telling me the background stories of the characters, I find them a hell-of-a more interesting than this arena fight." And I just had to agree. So, I will show instead who the champions of the New Era are... kind of. Whatever comes out, will eventually be a trailer for a full feature animation that will probably never be released. And what changes does it imply?
First, most likely not all of my 10 champs can be featured. Since they'll be set in their home cities as well, that will mean I'll have to build several cities and that's too much work to do. I'm guessing 4-6 champions tops to appear in the animation... and I can't say I won't have to strip down eventually to only one champ to feature, if I'll find out making all the environments, animations, characters and stuff will be too bloody much work to do. Like said, previously I had only one place (arena) with almost no additional animation (other characters but champs). Now, I have to make cities, that feel alive.
So yeah... I'm designing Bilgewater at the moment.












